1.1 Determine a management area for investigation that has an implication for a work-related area.
Answer: Protecting the health and safety of employees or members of the public who may be affected by your activities is an essential part of risk management and must be led by the governing body. Failure to include health and safety as a key business risk in board decisions can have catastrophic results. Many high-profile safety cases over the years have been rooted in failures of leadership. Health and safety law places duties on organizations and employers, and senior management can be personally liable when these duties are breached: members of the governing body have ...view middle of the document...
The general aim of the project is to develop skills, concepts and knowledge that will facilitate the targeted groups to develop a new mentality, that of using the Internet safely. To achieve this aim, it is the consortium’s belief that targeted groups should be involved in the actual application of all the information they receive through various sources (e.g. awareness nodes), in ways that will not be perceived as another school “lesson” or simply as “theoretical information”. Game playing is a well known method for its learning benefits. It is the scope of this project to confront the issue of developing a “culture” in using the Internet Safely through a Role-Playing Game (RPG) approach.
The following list defines the major objectives of the project which include:
Addressing target groups which have not attracted the focus of exhaustive research so far
creating a gaming environment which will expose its users to potential risks but “safely” - the conceptual game model is innovative as compared to existing games in this area which are either “quiz-like” or do not entail interaction between game players and/or do not facilitate learning through experience customizing the platform to create game scenarios, addressing dynamic online user groups and exposing them to contextualized game settings, actions and events. The foreseen gaming experience will reveal risk but at the same time will not harm the sensitive, inner world of young children developing challenging game rules (e.g. scoring, game awards) that will ensure re-playability and scalability of game levels as far as complexity and difficulty is concerned training potential users towards enabling their involvement in such an approach (e.g. by improving their Internet literacy) reinforcing the role of the “Chaperon” during child participation in Internet activities (i.e. parents “escort” their children and teachers escort their pupils during Internet activities) eliminating the “digital distance” between different generations (i.e. parents/children, pupils/teachers) supporting and facilitating the communication between targeted groups from different countries and enabling their co-participation in some of the games setting specific research questions at the cutting edge of research in this area, as a main objective of the project final validation/evaluation report.
1.3 Justify the aim and objective of the project.
Answer: The project’s main objective is to raise awareness amongst these young adolescent female workers concerning future employment opportunities and career possibilities, family building, and the work-family balance.
The vast majority of the women in this group will set up a family within the foreseeable future. They most likely will then face a hard time, when it comes to decisions about continuing employment and finding solutions for maternity leave and childcare. When setting up a family, the chances that women will quit their jobs due to...